bradaz11 wrote:this would be my view on tatooed guns points
1 all out toggle. i agree this would be a useful feature, but why do you need the ability to do it remotely? i would rather just have a direct switch at the unit
As said, you can review your scores whilst you wait at the shooting end of the range if other people are still shooting... not all shooters may be using the same system at all times... maybe you'vbe got to sit at the other end of the range for 5 mins whilst someone shoots a card of a different discipline. - Flexibility.
bradaz11 wrote:2.sighter.. i wouldn't worry about actuating the sighter, maybe just have a point for something somewhere on it.... like just a fixed empty holder at the end. why waste a servo on a sighter?
Just being thorough, really...
bradaz11 wrote:
3. run program... the whole point of this (as i understand it) is to be random. not a one shot on each target in a random order. so you might end up with one target being shot 3 times. and some not at all. to me that is fine. its random. maybe if you wanted the ability to do 10 targets in random order, then maybe a local switch which allows this. again, why does it need to be remote?
Of course it is to be random, I didn't know if it was to be a competition where you're shooting the same target a lot, if that's what comes up, or if you specifically want a random order and timing to be shown 10 individual targets. This is down to options, to do both. You could have a dipswitch down the other end, but why not have a remote that you can choose multiple options based on how you feel at the range, or how the controller/competition secretary feels. What if someone else decided and you didn't know shooting whether you'd get individual targets or possibility of mulitples...
bradaz11 wrote:4. stop reset. yes, think this is good. but maybe an all in one button. press for start - pause - start. hold for target reset.
Thinking in terms of coding, an interrupt for a pause might be difficult to code for, especially off one button, plus if you're going to pause, may aswell all out stop since the competition is not going to be within the realms of the format.
Demonic69 wrote:1) was aiming for 2 targets per servo to cut costs so either halfnhalf or more servos.
2) yep, could share a servo with the odd target or have it's own.
Yep to the rest too.
As far as controls you could either have a pre-programmed system. Button press, all out, 2nd press, all in, sighter out, 3rd press, run routine, 4th press pause/stop etc.
Or look at a more complicated control system.
Tbh most of those decisions could be left to the user once the build is mostly complete.
How would you guys expect to power it? 12v battery, mains, rechargeable?
With Servos so cheap:
http://www.ebay.co.uk/itm/1-2-8-10x-SG9 ... 5afb65ae87
£14 for 10, I don't see the point in being so frugal...
You could do it in that order, of course, I'm literally just thinking for flexibility. If you can have options from the firing point. or as I say, be able to put the targets all out at the end of the detail so you can see what you did whilst waiting, why not?
As for powering it... I'm not sure our range would have mains at the target end... I know theres lighting, but not sure theres power sockets.
Maybe a 7.2 2000mAh~ RC battery would be good enough to last a few sessions - no idea on the drain, but I can't imagine the drain would be too much on servos being used mostly 1 at a time... you don't have the big drain of a motor like n a remote control car, and I remember some of my cheap crappy ones used to last over 30 mins of heavy use...? Plus you can get "fast chargers" for RC car batteries...
Maybe a 12v car battery as an alternative, however I'm not sure I'd want that much acid at the end of a range...
